ACCESSIBILITY • AI • UX • EDUCATION • STORYTELLING

I design accessible systems for people navigating complex information.

I design accessible systems for people navigating complex information.

I design accessible systems for people navigating complex information.

I’m Jay — an accessibility and UX specialist with a background in education, disability inclusion, and AI evaluation. I help make digital products, learning tools, and creative systems clearer, more usable, and more equitable.

I’m Jay — an accessibility and UX specialist with a background in education, disability inclusion, and AI evaluation. I help make digital products, learning tools, and creative systems clearer, more usable, and more equitable.

I’m Jay — an accessibility and UX specialist with a background in education, disability inclusion, and AI evaluation. I help make digital products, learning tools, and creative systems clearer, more usable, and more equitable.

Accessibility app project screens

UX systems for access, mobility, and daily life

Accessibility app project screens

UX systems for access, mobility, and daily life

Tiny Tales project image

Fiction, illustration, and small worlds

OPEN NOTEBOOK

New talks, essays, drawings, prototypes, and strange little drafts in progress.

Work, studies, fragments

Work, studies, fragments

Work, studies, fragments

A studio practice across access, AI, interfaces, teaching, illustration, and fiction.

Accessibility design project screen

ACCESSIBILITY / UX

Designing for the messy middle of access.

Designing for the messy middle of access.

Research, interface decisions, and design-system details for products that need to work in real bodies, real contexts, and real constraints.

AI / PRODUCT

Tools should say what they know — and what they don’t.

Tools should say what they know — and what they don’t.

I shape AI interfaces around judgment, handoff, uncertainty, and repair. The goal is not magic. It is trust you can inspect.

Interface notes, model limits, consent moments, and product language.

Illustration and fiction project artwork

TEACHING / ILLUSTRATION / FICTION

Work gets better when it leaves room for people.

Work gets better when it leaves room for people.

Workshops, critiques, essays, tiny stories, and drawings — all ways of making complicated things easier to hold.

WRITING / BOOKS / NOTES

Words for the work, and worlds outside it.

Words for the work, and worlds outside it.

Words for the work, and worlds outside it.

Fiction writing project artwork
Illustration detail

SPEAKING

Talks and workshops on access, AI, critique, and making better decisions with imperfect information.

Talks and workshops on access, AI, critique, and making better decisions with imperfect information.

Essay

Essay

Accessibility is a design material

Accessibility is a design material

Accessibility is a design material

A short argument for treating access like structure, not polish.

A short argument for treating access like structure, not polish.

Talk

Talk

AI needs better seams

AI needs better seams

AI needs better seams

Where the interface should slow down, explain itself, or hand the wheel back.

Where the interface should slow down, explain itself, or hand the wheel back.

Fiction

Fiction

Tiny stories about power, memory, and machines

Tiny stories about power, memory, and machines

Tiny stories about power, memory, and machines

Small speculative pieces that let the serious work breathe a little.

Small speculative pieces that let the serious work breathe a little.

STUDIO NOTE

Quiet rigor. A little mischief. No theater.

Quiet rigor. A little mischief. No theater.

Quiet rigor. A little mischief. No theater.

I came to design through access work, teaching, and a long curiosity about how people make sense of tools. That history keeps the work grounded.

I came to design through access work, teaching, and a long curiosity about how people make sense of tools. That history keeps the work grounded.

Some days I’m mapping a product’s accessibility debt. Some days I’m sketching a character, shaping a workshop, or arguing with a sentence until it behaves.

Some days I’m mapping a product’s accessibility debt. Some days I’m sketching a character, shaping a workshop, or arguing with a sentence until it behaves.

Access before applause

Systems with texture

AI that earns attention

Stories as research

Studio visual artifact

CONTACT

Bring me something thorny, useful, strange, or worth making kinder.

Bring me something thorny, useful, strange, or worth making kinder.

Bring me something thorny, useful, strange, or worth making kinder.

For product direction, accessibility work, talks, workshops, illustration, and writing projects.

For product direction, accessibility work, talks, workshops, illustration, and writing projects.

j.sykes.iness@gmail.com

j.sykes.iness@gmail.com