PRODUCT CASE STUDY
Role UX design, research, product direction
Duration 12 weeks
Platform iOS mobile app

INTERFACE DETAILS
Crops from the uploaded product screens show how the system moved from book discovery into focused reading and browsing.

THE PROJECT
DESIGN THESIS

DESIGN PROCESS
PHASE 01
Establishing the spine
Functional flows, simple screens, and enough structure to understand what parents and children needed from the product.
PHASE 02
Adding personality, then editing it back
Color, icons, and gamified cues helped the product feel alive — then testing showed where delight became friction.
PHASE 03
Finding the quiet version
The final direction uses warm illustration, soft neutrals, and clear hierarchy so the books — not the interface — carry the energy.
STRATEGY
Dual audience design
Kids consume the stories. Parents manage settings, subscriptions, and trust. The navigation had to make both roles feel considered.
Search beyond keywords
Discovery moved toward reading level, estimated story time, and theme — the criteria families actually use when choosing a book.
Quiet during reading
The reading view strips the interface back, keeping progress visible while letting the story and illustration hold attention.
BEFORE
Early screens leaned on bold color, icons, and gamified controls. The energy was useful, but it competed with the reading task.

AFTER
The final interface keeps the warmth in the books and illustrations, while the system itself becomes calmer, easier to scan, and more trustworthy.

THE SOLUTION
01
Personalized home
A welcoming dashboard tracks progress and surfaces the next book in a series, reducing choice paralysis.
02
Smart discovery
Themed browsing lets children choose by interest — animals, adventure, funny stories, nature — rather than relying on keywords alone.
03
Immersive reading
A full-screen reading view borrows the simplicity of a physical book while keeping progress cues close but quiet.
04
Progress tracking
Reading streaks and milestones celebrate progress without turning the product into a slot machine.
Simplification is hard. The biggest breakthrough came when 40% of the initial “fun” decoration was removed and the reading itself became the focus.
Trust the quiet. Children stayed engaged longer when the UI gave the illustrations room to do the expressive work.




